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Help
Searched
refs:isLoopList_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/arkui/ui_lite/frameworks/components/
H
A
D
ui_list.cpp
155
isLoopList_
(false),
in UIList()
271
if (
isLoopList_
|| (scrollAnimator_.GetState() != Animator::STOP)) {
in DragXInner()
279
if (
isLoopList_
) {
in DragXInner()
311
if (
isLoopList_
|| (scrollAnimator_.GetState() != Animator::STOP)) {
in DragYInner()
319
if (
isLoopList_
) {
in DragYInner()
357
if (!
isLoopList_
&& scrollListener_) {
in MoveOffset()
694
if (!
isLoopList_
&& (onSelectedIndex_ == 0 || onSelectedIndex_ == recycle_.adapter_->GetCount() - 1)) {
in MoveChildByOffset()
723
if (
isLoopList_
&& (recycle_.GetAdapterItemCount() != 0)) {
in GetIndexInc()
732
if (
isLoopList_
) {
in GetIndexDec()
829
if (
isLoopList_
) {
in CalculateReboundDistance()
[all...]
/foundation/arkui/ui_lite/interfaces/kits/components/
H
A
D
ui_list.h
294
isLoopList_
= state;
in SetLoopState()
306
return
isLoopList_
;
in GetLoopState()
498
bool
isLoopList_
;
member in OHOS::UIList
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