Searched refs:isLaunchAbility (Results 1 - 5 of 5) sorted by relevance
/foundation/multimodalinput/input/service/key_command/src/ |
H A D | stylus_key_handler.cpp | 55 if (stylusKey_.isLaunchAbility) { in HandleStylusKey() 56 stylusKey_.isLaunchAbility = false; in HandleStylusKey() 109 stylusKey_.isLaunchAbility = true; in IsLaunchAbility()
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H A D | key_command_handler.cpp | 1799 bool isLaunchAbility = false; in HandleSequences() local 1801 if (!HandleSequence((*iter), isLaunchAbility)) { in HandleSequences() 1814 if (isLaunchAbility) { in HandleSequences() 1824 return isLaunchAbility; in HandleSequences() 1862 bool KeyCommandHandler::HandleScreenLocked(Sequence& sequence, bool &isLaunchAbility) in HandleScreenLocked() argument 1876 isLaunchAbility = true; in HandleScreenLocked() 1880 bool KeyCommandHandler::HandleNormalSequence(Sequence& sequence, bool &isLaunchAbility) in HandleNormalSequence() argument 1887 isLaunchAbility = true; in HandleNormalSequence() 1901 isLaunchAbility = true; in HandleNormalSequence() 1905 bool KeyCommandHandler::HandleMatchedSequence(Sequence& sequence, bool &isLaunchAbility) in HandleMatchedSequence() argument 1929 HandleSequence(Sequence &sequence, bool &isLaunchAbility) HandleSequence() argument [all...] |
/foundation/multimodalinput/input/service/key_command/include/ |
H A D | stylus_key_handler.h | 28 bool isLaunchAbility { false };
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H A D | key_command_handler.h | 230 bool HandleRepeatKey(const RepeatKey& item, bool &isLaunchAbility, const std::shared_ptr<KeyEvent> keyEvent); 234 bool HandleSequence(Sequence& sequence, bool &isLaunchAbility); 235 bool HandleNormalSequence(Sequence& sequence, bool &isLaunchAbility); 236 bool HandleMatchedSequence(Sequence& sequence, bool &isLaunchAbility); 237 bool HandleScreenLocked(Sequence& sequence, bool &isLaunchAbility);
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/foundation/multimodalinput/input/service/key_command/test/ |
H A D | key_command_handler_test.cpp | 2809 bool isLaunchAbility = false; 2811 ASSERT_FALSE(handler.HandleSequence(sequence, isLaunchAbility)); 2824 ASSERT_FALSE(handler.HandleSequence(sequence, isLaunchAbility)); 2829 ASSERT_FALSE(handler.HandleSequence(sequence, isLaunchAbility)); 3628 bool isLaunchAbility = true; 3630 bool ret = handler.HandleNormalSequence(sequence, isLaunchAbility); 3634 ret = handler.HandleNormalSequence(sequence, isLaunchAbility); 3637 ret = handler.HandleNormalSequence(sequence, isLaunchAbility); 3652 bool isLaunchAbility = true; 3654 bool ret = handler.HandleMatchedSequence(sequence, isLaunchAbility); [all...] |
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