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Searched refs:isForegroundInteractive_ (Results 1 - 4 of 4) sorted by relevance

/foundation/window/window_manager/interfaces/innerkits/wm/
H A Dwm_common.h514 if (!parcel.WriteBool(isForegroundInteractive_)) {
531 !parcel.ReadBool(mainWindowState->isForegroundInteractive_) || in Unmarshalling()
541 bool isForegroundInteractive_ = false; member
/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_session_manager_test11.cpp170 EXPECT_EQ(windowStates[0].isForegroundInteractive_, isForegroundInteractive); in HWTEST_F()
/foundation/ability/ability_runtime/services/abilitymgr/src/
H A Dpending_want_manager.cpp686 if (!windowState.isPcOrPadEnableActivation_ && !windowState.isForegroundInteractive_) { in CheckWindowState()
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_session_manager.cpp6373 windowState.isForegroundInteractive_ = sceneSession->GetForegroundInteractiveStatus(); in GetMainWindowStatesByPid()

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