Searched refs:isClearSession (Results 1 - 10 of 10) sorted by relevance
/foundation/ability/ability_base/interfaces/kits/native/session_info/src/ |
H A D | session_info.cpp | 179 if (!parcel.WriteBool(isClearSession)) { in DoMarshallingFour() 180 ABILITYBASE_LOGE("Write isClearSession failed"); in DoMarshallingFour() 327 info->isClearSession = parcel.ReadBool(); in ReadParcelOne()
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/foundation/ability/ability_base/interfaces/kits/native/session_info/include/ |
H A D | session_info.h | 64 bool isClearSession = false; member in OHOS::AAFwk::SessionInfo
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/foundation/ability/ability_runtime/services/abilitymgr/include/scene_board/ |
H A D | ui_ability_lifecycle_manager.h | 152 * @param isClearSession Indicates whether to close UIAbility because the session is cleared. 156 int resultCode, const Want *resultWant, bool isClearSession); 407 int resultCode, const Want *resultWant, bool isClearSession);
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/foundation/window/window_manager/window_scene/interfaces/include/ |
H A D | ws_common.h | 332 bool isClearSession = false; member
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/foundation/ability/ability_runtime/services/abilitymgr/src/scene_board/ |
H A D | ui_ability_lifecycle_manager.cpp | 1305 int resultCode, const Want *resultWant, bool isClearSession) in CloseUIAbility() 1317 PrepareCloseUIAbility(abilityRecord, resultCode, resultWant, isClearSession); in CloseUIAbility() 1327 if (abilityRecord->IsDebug() && isClearSession) { in CloseUIAbility() 1341 int resultCode, const Want *resultWant, bool isClearSession) in PrepareCloseUIAbility() 1347 DelayedSingleton<AppScheduler>::GetInstance()->PrepareTerminate(abilityRecord->GetToken(), isClearSession); in PrepareCloseUIAbility() 1349 abilityRecord->SetClearMissionFlag(isClearSession); in PrepareCloseUIAbility() 1304 CloseUIAbility(const std::shared_ptr<AbilityRecord> &abilityRecord, int resultCode, const Want *resultWant, bool isClearSession) CloseUIAbility() argument 1340 PrepareCloseUIAbility(std::shared_ptr<AbilityRecord> abilityRecord, int resultCode, const Want *resultWant, bool isClearSession) PrepareCloseUIAbility() argument
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/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | session_test2.cpp | 952 ASSERT_EQ(false, session_->sessionInfo_.isClearSession); in HWTEST_F() 964 ASSERT_EQ(true, session_->sessionInfo_.isClearSession); in HWTEST_F()
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/foundation/window/window_manager/window_scene/session/host/src/ |
H A D | session.cpp | 257 void Session::SetSessionInfoIsClearSession(bool isClearSession) in SetSessionInfoIsClearSession() argument 260 sessionInfo_.isClearSession = isClearSession; in SetSessionInfoIsClearSession()
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/foundation/window/window_manager/window_scene/session/host/include/ |
H A D | session.h | 204 void SetSessionInfoIsClearSession(bool isClearSession);
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/foundation/ability/ability_runtime/services/abilitymgr/src/ |
H A D | ability_manager_service.cpp | 3650 if (sessionInfo->isClearSession) { in CloseUIAbilityBySCB() 3664 &(sessionInfo->want), sessionInfo->isClearSession); in CloseUIAbilityBySCB()
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/foundation/window/window_manager/window_scene/session_manager/src/ |
H A D | scene_session_manager.cpp | 1752 abilitySessionInfo->isClearSession = sessionInfo.isClearSession; in SetAbilitySessionInfo()
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