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Help
Searched
refs:invdet
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_2d/utils/color_manager/src/
H
A
D
color_space.cpp
298
double
invdet
= 1.0 / determinant;
in Invert()
local
299
if (
invdet
> +FLT_MAX ||
invdet
< -FLT_MAX || !IsFinite((float)
invdet
)) {
in Invert()
305
b0 *=
invdet
;
in Invert()
306
b1 *=
invdet
;
in Invert()
307
b2 *=
invdet
;
in Invert()
308
b3 *=
invdet
;
in Invert()
309
b4 *=
invdet
;
in Invert()
310
b5 *=
invdet
;
in Invert()
[all...]
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H
A
D
matrix_util.h
355
const float
invdet
= 1 / determinantOut;
in Inverse()
local
358
inverse.x.x = (m.y.y * m.z.z - m.z.y * m.y.z) *
invdet
;
in Inverse()
359
inverse.x.y = (m.x.z * m.z.y - m.x.y * m.z.z) *
invdet
;
in Inverse()
360
inverse.x.z = (m.x.y * m.y.z - m.x.z * m.y.y) *
invdet
;
in Inverse()
361
inverse.y.x = (m.y.z * m.z.x - m.y.x * m.z.z) *
invdet
;
in Inverse()
362
inverse.y.y = (m.x.x * m.z.z - m.x.z * m.z.x) *
invdet
;
in Inverse()
363
inverse.y.z = (m.y.x * m.x.z - m.x.x * m.y.z) *
invdet
;
in Inverse()
364
inverse.z.x = (m.y.x * m.z.y - m.z.x * m.y.y) *
invdet
;
in Inverse()
365
inverse.z.y = (m.z.x * m.x.y - m.x.x * m.z.y) *
invdet
;
in Inverse()
366
inverse.z.z = (m.x.x * m.y.y - m.y.x * m.x.y) *
invdet
;
in Inverse()
[all...]
Completed in 3 milliseconds