Searched refs:inputAttachmentIndices (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_util.cpp | 170 rp.inputAttachmentIndices = renderPass.inputAttachmentIndices; in CreateInputRenderPass() 299 spDesc.inputAttachmentCount = (uint32_t)renderPass.inputAttachmentIndices.size(); in CreateRenderPass() 319 spDesc.inputAttachmentIndices[idx] = renderPass.inputAttachmentIndices[idx]; in CreateRenderPass()
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H A D | render_node_parser_util.cpp | 393 getAttachmentIndices("inputAttachmentIndices", *sp, renderPass.inputAttachmentIndices); in ParseRenderpass()
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H A D | render_command_list.cpp | 140 CheckAttachments(subpassRef.inputAttachmentIndices, subpassRef.inputAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment() 1023 const uint32_t attachmentIndex = subpassRef.inputAttachmentIndices[idx]; in ProcessInputAttachments()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/ |
H A D | render_data_structures.h | 226 BASE_NS::vector<uint32_t> inputAttachmentIndices; member 351 BASE_NS::vector<uint32_t> inputAttachmentIndices; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 51 HashRange(seed, subpass.inputAttachmentIndices, subpass.inputAttachmentIndices + subpass.inputAttachmentCount); in hash()
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H A D | pipeline_create_functions_vk.cpp | 291 CreateAttachmentReferences(subpassDesc.inputAttachmentIndices, layouts, subpassDesc.inputAttachmentCount, in CreateRenderPassCombined() 473 CreateAttachmentReferences2(subpassDesc.inputAttachmentIndices, layouts, compatibilityAttachments, in CreateRenderPassCombined2()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 99 rpHash, subpass.inputAttachmentIndices, subpass.inputAttachmentIndices + subpass.inputAttachmentCount); in HashRPD()
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H A D | render_backend_gles.cpp | 1410 uint32_t index = currentSubPass.inputAttachmentIndices[ci]; in ScanPasses()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1046 uint32_t inputAttachmentIndices[PipelineStateConstants::MAX_INPUT_ATTACHMENT_COUNT] {};
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.cpp | 268 bindingIdx, renderPassDesc.attachmentHandles[subpassDesc.inputAttachmentIndices[bindingIdx]]); in UpdateSet01()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_bloom.cpp | 428 renderPassUpscale.subpassDesc.inputAttachmentIndices[0] = 0; in RenderUpscale()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 849 array_view(subpassRef.inputAttachmentIndices, subpassRef.inputAttachmentCount), rc.renderPassDesc, in RenderCommand()
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