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Help
Searched
refs:inputAssembly
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
pipeline_state_object_vk.cpp
209
const GraphicsState::InputAssembly&
inputAssembly
= graphicsState.
inputAssembly
;
in GraphicsPipelineStateObjectVk()
local
216
(VkPrimitiveTopology)
inputAssembly
.primitiveTopology, // topology
in GraphicsPipelineStateObjectVk()
217
(VkBool32)
inputAssembly
.enablePrimitiveRestart, // primitiveRestartEnable
in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_state_loader_util.cpp
274
if (const json::value* inputAssemblyIt = jsonData.find("
inputAssembly
"); inputAssemblyIt) {
in ParseSingleState()
277
graphicsState.
inputAssembly
= context.data;
in ParseSingleState()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
1234
InputAssembly
inputAssembly
;
member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
2786
/// GRAPHICSSTATE
inputAssembly
in PrimeCache()
2787
const auto& ia = graphicsState.
inputAssembly
;
in PrimeCache()
2788
auto& cia = cacheState_.
inputAssembly
;
in PrimeCache()
3009
/// GRAPHICSSTATE
inputAssembly
in DoGraphicsState()
3010
const auto& ia = graphicsState.
inputAssembly
;
in DoGraphicsState()
3011
if (ia.enablePrimitiveRestart != graphicsState.
inputAssembly
.enablePrimitiveRestart) {
in DoGraphicsState()
3012
auto& cia = cacheState_.
inputAssembly
;
in DoGraphicsState()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.cpp
59
uint64_t BASE_NS::hash(const RENDER_NS::GraphicsState::InputAssembly&
inputAssembly
)
in hash()
argument
62
hash |= static_cast<uint64_t>(
inputAssembly
.enablePrimitiveRestart);
in hash()
63
hash |= (static_cast<uint64_t>(
inputAssembly
.primitiveTopology) << IA_HASH_PRIMITIVE_TOPOLOGY_SHIFT);
in hash()
127
const uint64_t iaHash = hash(state.
inputAssembly
);
in hash()
Completed in 12 milliseconds