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Searched refs:inputAssembly (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp209 const GraphicsState::InputAssembly& inputAssembly = graphicsState.inputAssembly; in GraphicsPipelineStateObjectVk() local
216 (VkPrimitiveTopology)inputAssembly.primitiveTopology, // topology in GraphicsPipelineStateObjectVk()
217 (VkBool32)inputAssembly.enablePrimitiveRestart, // primitiveRestartEnable in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp274 if (const json::value* inputAssemblyIt = jsonData.find("inputAssembly"); inputAssemblyIt) { in ParseSingleState()
277 graphicsState.inputAssembly = context.data; in ParseSingleState()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1234 InputAssembly inputAssembly; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2786 /// GRAPHICSSTATE inputAssembly in PrimeCache()
2787 const auto& ia = graphicsState.inputAssembly; in PrimeCache()
2788 auto& cia = cacheState_.inputAssembly; in PrimeCache()
3009 /// GRAPHICSSTATE inputAssembly in DoGraphicsState()
3010 const auto& ia = graphicsState.inputAssembly; in DoGraphicsState()
3011 if (ia.enablePrimitiveRestart != graphicsState.inputAssembly.enablePrimitiveRestart) { in DoGraphicsState()
3012 auto& cia = cacheState_.inputAssembly; in DoGraphicsState()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp59 uint64_t BASE_NS::hash(const RENDER_NS::GraphicsState::InputAssembly& inputAssembly) in hash() argument
62 hash |= static_cast<uint64_t>(inputAssembly.enablePrimitiveRestart); in hash()
63 hash |= (static_cast<uint64_t>(inputAssembly.primitiveTopology) << IA_HASH_PRIMITIVE_TOPOLOGY_SHIFT); in hash()
127 const uint64_t iaHash = hash(state.inputAssembly); in hash()

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