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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp1148 auto initialHandle = initialTransformManager.Read(row.components[0]); in InitializeTrackValues() local
1150 values.initial = *initialHandle; in InitializeTrackValues()
1151 values.result = *initialHandle; in InitializeTrackValues()

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