Searched refs:indexCount_ (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | mesh_builder.h | 169 uint32_t indexCount_ = 0; member in final
|
H A D | mesh_builder.cpp | 976 indexCount_ = 0; in Initialize() 1012 indexCount_ = (uint32_t)bufferSizes.indexBuffer / sizeof(uint32_t); in Allocate() 1513 return indexCount_; in GetIndexCount() 1521 renderContext_, vertexDataSize_, indexDataSize_, indexCount_, jointDataSize_, targetDataSize_, createInfo); in CreateGpuResources() 1617 renderContext_, vertexDataSize_, indexDataSize_, indexCount_, jointDataSize_, targetDataSize_, {}); in CreateBuffers()
|
Completed in 4 milliseconds