Searched refs:importer_ (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_loader.cpp | 193 if (importer_) { 194 done &= importer_->Execute(timeBudget); 215 if (importer_) { 216 importer_->Cancel(); 217 importer_.reset(); 407 importer_ = gltf.CreateGLTF2Importer(ec_.GetEcs()); in LoadGltfEntityCollection() 410 importer_->ImportGLTFAsync(*loadResult_.data, CORE_GLTF_IMPORT_RESOURCE_FLAG_BITS_ALL, this); in LoadGltfEntityCollection() 412 importer_->ImportGLTF(*loadResult_.data, CORE_GLTF_IMPORT_RESOURCE_FLAG_BITS_ALL); in LoadGltfEntityCollection() 428 const CORE3D_NS::GLTFResourceData& resourceData = importer_->GetResult().data; in ImportSceneFromGltf() 467 if (importer_) { in GltfImportFinished() [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_loader.cpp | 202 if (importer_) { 203 done &= importer_->Execute(timeBudget); 217 if (importer_) { 218 importer_->Cancel(); 219 importer_.reset(); 439 importer_ = gltf.CreateGLTF2Importer(ec_.GetEcs()); in LoadGltfEntityCollection() 442 importer_->ImportGLTFAsync(*loadResult_.data, CORE_GLTF_IMPORT_RESOURCE_FLAG_BITS_ALL, this); in LoadGltfEntityCollection() 444 importer_->ImportGLTF(*loadResult_.data, CORE_GLTF_IMPORT_RESOURCE_FLAG_BITS_ALL); in LoadGltfEntityCollection() 460 const CORE3D_NS::GLTFResourceData& resourceData = importer_->GetResult().data; in ImportSceneFromGltf() 567 if (importer_) { in GltfImportFinished() [all...] |
/foundation/graphic/graphic_3d/lume/metaobject/src/serialization/ |
H A D | importer.cpp | 448 return importer_.ImportValue(n, entity); in Import() 459 any = importer_.ImportAny(n); in ImportAny() 472 ptr = importer_.ImportRef(node->GetValue()); in ImportWeakPtr() 489 return importer_.AutoImportObject(*node_, object_); in AutoImport() 497 return importer_.ImportRef(uri); in ResolveRefUri() 502 return importer_.ImportFromNode(node, entity); in ImportFromNode()
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H A D | importer.h | 87 ImportContext(Importer& imp, IObject::Ptr p, IMapNode::ConstPtr node) : importer_(imp), object_(p), node_(node) {} in ImportContext() 100 Importer& importer_; member in Serialization::ImportContext
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 2403 explicit GatherThreadTask(GLTF2Importer& importer, ImporterTask& task) : importer_(importer), task_(task) {}; 2407 importer_.Gather(task_); 2417 GLTF2Importer& importer_; 2423 explicit ImportThreadTask(GLTF2Importer& importer, ImporterTask& task) : importer_(importer), task_(task) {}; 2427 importer_.Import(task_); 2437 GLTF2Importer& importer_; 3517 importer_(new GLTF2::GLTF2Importer(engine, renderContext, ecs)) 3523 importer_(new GLTF2::GLTF2Importer(engine, renderContext, ecs, pool)) 3533 importer_->ImportGLTF(*gltfData, flags); 3534 const auto& result = importer_ [all...] |
H A D | gltf2_importer.h | 227 GLTF2Importer::Ptr importer_; member in GLTF2::final
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