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Searched refs:imageSubresource (Results 1 - 7 of 7) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp406 const auto& imageSubresource = bufferImageCopy.imageSubresource; in BlitArray() local
408 const uint32_t mip = imageSubresource.mipLevel; in BlitArray()
418 const uint32_t layerCount = imageSubresource.baseArrayLayer + imageSubresource.layerCount; in BlitArray()
419 for (uint32_t layer = imageSubresource.baseArrayLayer; layer < layerCount; layer++) { in BlitArray()
422 device_.CompressedTexSubImage3D(iPlat.image, iPlat.type, imageSubresource.mipLevel, offset3D, extent3D, in BlitArray()
425 device_.TexSubImage3D(iPlat.image, iPlat.type, imageSubresource.mipLevel, offset3D, extent3D, in BlitArray()
437 const auto& imageSubresource = bufferImageCopy.imageSubresource; in Blit2D() local
461 const auto& imageSubresource = bufferImageCopy.imageSubresource; Blit3D() local
491 const auto& imageSubresource = bufferImageCopy.imageSubresource; BlitCube() local
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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_staging.cpp204 const uint32_t currentMipLevel = copyRef.imageSubresource.mipLevel; in CopyBuffersToImages()
211 cmdList, imageDesc, ref.dstHandle.GetHandle(), copyRef.imageSubresource.mipLevel); in CopyBuffersToImages()
601 imageSubresourceLayers, // imageSubresource in ClearImages()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h931 ImageSubresourceLayers imageSubresource; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp1346 srcImgLayers = nextRc.bufferImageCopy.imageSubresource;
1347 dstImgLayers = nextRc.bufferImageCopy.imageSubresource;
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1517 }, // imageSubresource in ImportTexture()
2220 bufferCopy.imageSubresource.imageAspectFlags = CORE_IMAGE_ASPECT_COLOR_BIT; in PrepareImageData()
2221 bufferCopy.imageSubresource.mipLevel = (uint32_t)mipIndex; in PrepareImageData()
2222 bufferCopy.imageSubresource.baseArrayLayer = 0; in PrepareImageData()
2223 bufferCopy.imageSubresource.layerCount = imageDesc.layerCount; in PrepareImageData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_resource_manager.cpp217 const uint32_t mip = copy.imageSubresource.mipLevel; in ValidateGpuImageCopy()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp1606 const ImageSubresourceLayers& subresourceLayer = bufferImageCopy.imageSubresource;

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