Searched refs:ia (Results 1 - 10 of 10) sorted by relevance
/foundation/communication/bluetooth_service/services/bluetooth/stack/src/avctp/ |
H A D | avctp_br.c | 103 cbConn->cbDev->cbBr->ia = AVCT_INIT; in AvctBrConnectInitiate()
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H A D | avctp_int.h | 99 uint8_t ia; /* Int(AVCT_INIT) or Acp(AVCT_ACP) */ member
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H A D | avctp_br_act.c | 177 if (cbDev->cbBr->ia == AVCT_ACPT) { in AvctCbBrChConnInd()
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H A D | avctp_br_l2cap.c | 147 cbDev->cbBr->ia = AVCT_ACPT; in AvctBrRecvConnectionReqAct()
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/foundation/communication/bluetooth_service/services/bluetooth/stack/src/avdtp/ |
H A D | avdtp_l2cap.c | 125 sigCtrl->ia = AVDT_ACP; in AvdtConnectSignalingIndication() 196 sigCtrl->ia = AVDT_ACP; in AvdtConnectStreamIndication() 454 if (sigCtrl->ia == AVDT_ACP) { in AvdtConfigComplete() 464 if (sigCtrl->ia == AVDT_ACP) { in AvdtConfigComplete()
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H A D | avdtp_int.h | 402 uint8_t ia; /* AVDT_INT or AVDT_ACP */ member
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H A D | avdtp_impl.c | 755 sigCtrl->ia = AVDT_INT; in AvdtActOpenReq() 808 sigCtrl->ia = AVDT_ACP; in AvdtActOpenInd()
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/foundation/communication/bluetooth_service/services/bluetooth/stack/src/smp/ |
H A D | smp_tool.h | 93 uint8_t ia[CRYPT_C1_IA_LEN]; member
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H A D | smp_tool.c | 309 (void)memcpy_s(param->ia, CRYPT_C1_IA_LEN, SMP_GetPairMng()->local.addr.addr, CRYPT_C1_IA_LEN); in SMP_ConstituteC1Step2Param() 312 (void)memcpy_s(param->ia, CRYPT_C1_IA_LEN, SMP_GetPairMng()->peer.addr.addr, CRYPT_C1_IA_LEN); in SMP_ConstituteC1Step2Param() 332 SMP_WriteToRow(p2, CRYPT_C1_P2_LEN, offset, param->ia, CRYPT_C1_IA_LEN); in SMP_CryptographicC1Step2()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 2787 const auto& ia = graphicsState.inputAssembly; in PrimeCache() local 2789 cia.enablePrimitiveRestart = ia.enablePrimitiveRestart; in PrimeCache() 2790 SetState(GL_PRIMITIVE_RESTART_FIXED_INDEX, ia.enablePrimitiveRestart); in PrimeCache() 2791 topology_ = ia.primitiveTopology; in PrimeCache() 3010 const auto& ia = graphicsState.inputAssembly; in DoGraphicsState() local 3011 if (ia.enablePrimitiveRestart != graphicsState.inputAssembly.enablePrimitiveRestart) { in DoGraphicsState() 3013 cia.enablePrimitiveRestart = ia.enablePrimitiveRestart; in DoGraphicsState() 3014 SetState(GL_PRIMITIVE_RESTART_FIXED_INDEX, ia.enablePrimitiveRestart); in DoGraphicsState() 3016 topology_ = ia.primitiveTopology; in DoGraphicsState()
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