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Help
Searched
refs:iSet
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
gpu_program_gles.cpp
92
PLUGIN_ASSERT(t.
iSet
< Gles::ResourceLimits::MAX_SETS);
in ProcessStorageBlocks()
99
const uint8_t fi = map.map[BIND_MAP_4_4(t.
iSet
, t.iBind)];
in ProcessStorageBlocks()
113
PLUGIN_ASSERT(t.
iSet
< Gles::ResourceLimits::MAX_SETS);
in ProcessUniformBlocks()
118
uint8_t& fi = map.map[BIND_MAP_4_4(t.
iSet
, t.iBind)];
in ProcessUniformBlocks()
140
uint8_t& fi = map.map[BIND_MAP_4_4(t.
iSet
, t.iBind)];
in ProcessUniformBlocks()
157
PLUGIN_ASSERT(t.
iSet
< Gles::ResourceLimits::MAX_SETS);
in ProcessImageTextures()
164
const uint8_t& fi = map.map[BIND_MAP_4_4(t.
iSet
, t.iBind)];
in ProcessImageTextures()
180
PLUGIN_ASSERT(t.
iSet
< Gles::ResourceLimits::MAX_SETS);
in ProcessCombinedSamplers()
189
uint8_t& ii = map.map[BIND_MAP_4_4(t.
iSet
, t.iBind)];
in ProcessCombinedSamplers()
216
PLUGIN_ASSERT(t.
iSet
< Gle
[all...]
H
A
D
shader_module_gles.h
37
uint8_t
iSet
, iBind; // binding set, binding index
member
48
uint8_t
iSet
, iBind; // image binding set, binding index
member
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