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Searched refs:hasUv0 (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h120 bool hasUv0 = false; member
H A Dmesh_builder.cpp1150 submesh.hasUv0 = true; in SetVertexData()
1653 (!submesh.hasNormals || !submesh.hasUv0 || (submesh.info.tangents && !submesh.hasTangents))) { in GenerateMissingAttributes()
1666 (submesh.hasUv0 ? 0 : submesh.info.vertexCount * sizeof(Math::Vec2))); in GenerateMissingAttributes()
1688 if (!submesh.hasUv0) { in GenerateMissingAttributes()
1697 submesh.hasUv0 = true; in GenerateMissingAttributes()

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