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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp1820 auto hande = rhComponentManager_->Get(existing); in BindUIBitmap() local
1821 hande.reference = imageHandle; in BindUIBitmap()
1822 rhComponentManager_->Set(existing, hande); in BindUIBitmap()
1846 auto hande = rhComponentManager_->Get(entity); in BindUIBitmap() local
1847 hande.reference = imageHandle; in BindUIBitmap()
1848 rhComponentManager_->Set(entity, hande); in BindUIBitmap()

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