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Searched refs:graphicsStates_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp339 if (arrayIndex < graphicsStates_.rhr.size()) { in Get()
340 return graphicsStates_.rhr[arrayIndex]; in Get()
935 PLUGIN_ASSERT(graphicsStates_.rhr.size() == graphicsStates_.graphicsStates.size()); in CreateGraphicsState()
940 if (auto nameIter = graphicsStates_.nameToIndex.find(fullName); nameIter != graphicsStates_.nameToIndex.end()) { in CreateGraphicsState()
946 if (arrayIndex < graphicsStates_.rhr.size()) { in CreateGraphicsState()
947 rhr = graphicsStates_.rhr[arrayIndex]; in CreateGraphicsState()
948 graphicsStates_.graphicsStates[arrayIndex] = createInfo.graphicsState; in CreateGraphicsState()
950 baseVariantIndex = GetBaseGraphicsStateVariantIndex(graphicsStates_, variantCreateInf in CreateGraphicsState()
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H A Dshader_manager.h467 GraphicsStateData graphicsStates_; member in final
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader.cpp66 graphicsStates_ = move(ssr.states.states); in Load()
84 return graphicsStates_; in GetGraphicsStates()
H A Dshader_state_loader.h88 BASE_NS::vector<GraphicsState> graphicsStates_; member in final

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