Searched refs:graphicsQueues (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | device_vk.cpp | 639 PLUGIN_ASSERT_MSG(!lowLevelGpuQueues_.graphicsQueues.empty(), "default queue not initialized"); 640 if (!lowLevelGpuQueues_.graphicsQueues.empty()) { 641 lowLevelGpuQueues_.defaultQueue = lowLevelGpuQueues_.graphicsQueues[0]; 647 static_cast<uint32_t>(lowLevelGpuQueues_.computeQueues.size() + lowLevelGpuQueues_.graphicsQueues.size() + 876 EmplaceDeviceQueue(plat_.device, ref, lowLevelGpuQueues_.graphicsQueues); in SortAvailableQueues() 1064 gpuQueue.index, GpuQueue::QueueType::GRAPHICS, lowLevelGpuQueues_.graphicsQueues, defaultQueue); in GetValidGpuQueue() 1143 return getSpecificQueue(gpuQueue.index, lowLevelGpuQueues_.graphicsQueues, lowLevelGpuQueues_.defaultQueue); in GetGpuQueue() 1163 gpuQueues.end(), lowLevelGpuQueues_.graphicsQueues.begin(), lowLevelGpuQueues_.graphicsQueues.end()); in GetLowLevelGpuQueues()
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H A D | device_vk.h | 257 BASE_NS::vector<LowLevelGpuQueueVk> graphicsQueues; member
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