Searched refs:gpuShaderProgram (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.h | 42 GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram,
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H A D | pipeline_state_object_vk.cpp | 174 GraphicsPipelineStateObjectVk::GraphicsPipelineStateObjectVk(Device& device, const GpuShaderProgram& gpuShaderProgram, in GraphicsPipelineStateObjectVk() argument 191 const GpuShaderProgramVk& program = static_cast<const GpuShaderProgramVk&>(gpuShaderProgram); in GraphicsPipelineStateObjectVk()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | pipeline_state_object_gles.h | 49 GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram,
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H A D | pipeline_state_object_gles.cpp | 152 const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, in GraphicsPipelineStateObjectGLES() 172 const auto& source = static_cast<const GpuShaderProgramGLES&>(gpuShaderProgram); in GraphicsPipelineStateObjectGLES() 151 GraphicsPipelineStateObjectGLES(Device& device, const GpuShaderProgram& gpuShaderProgram, const GraphicsState& graphicsState, const PipelineLayout& pipelineLayout, const VertexInputDeclarationView& vertexInputDeclaration, const ShaderSpecializationConstantDataView& specializationConstants, const array_view<const DynamicStateEnum> dynamicStates, const RenderPassDesc& renderPassDesc, const array_view<const RenderPassSubpassDesc>& renderPassSubpassDescs, const uint32_t subpassIndex) GraphicsPipelineStateObjectGLES() argument
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