Searched refs:gpuResourceManager_ (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | material_extension_component_manager.cpp | 53 IGpuResourceManager& gpuResourceManager_; member in final 59 gpuResourceManager_(GetInstance<IRenderContext>( in MaterialExtensionComponentManager()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.h | 158 RENDER_NS::IGpuResourceManager& gpuResourceManager_; member in GLTF2::final
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H A D | gltf2_importer.cpp | 2555 gpuResourceManager_(device_.GetGpuResourceManager()), ecs_(&ecs), 3052 gpuHandleManager_.Write(entity)->reference = gpuResourceManager_.Create(name, desc); 3088 t->data.imageHandle = ImportTexture(move(result.image), *t->data.staging, importer->gpuResourceManager_); 3228 t->data = CreateCubemapFromImages(light->specularImageSize, mipLevels, gpuResourceManager_); 3280 ImportMaterial(result_, *data_, gltfMaterial, materialEntity, materialManager_, gpuResourceManager_,
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