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Searched refs:gpuHandleManager (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp967 const IRenderHandleComponentManager& gpuHandleManager) in GetTextureIndex()
970 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].image); handle) { in GetTextureIndex()
976 if (auto handle = gpuHandleManager.Read(materialDesc.textures[textureIndex].sampler); handle) { in GetTextureIndex()
986 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialMetallicRoughness()
992 GetTextureIndex(materialDesc, MaterialComponent::TextureIndex::BASE_COLOR, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness()
998 GetTextureIndex(materialDesc, MaterialComponent::TextureIndex::MATERIAL, textureHelper, gpuHandleManager); in ExportGltfMaterialMetallicRoughness()
1003 TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) in ExportGltfMaterialClearcoat()
1011 GetTextureIndex(materialDesc, MaterialComponent::TextureIndex::CLEARCOAT, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat()
1013 materialDesc, MaterialComponent::TextureIndex::CLEARCOAT_ROUGHNESS, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat()
1015 materialDesc, MaterialComponent::TextureIndex::CLEARCOAT_NORMAL, textureHelper, gpuHandleManager); in ExportGltfMaterialClearcoat()
965 GetTextureIndex(const MaterialComponent& materialDesc, const MaterialComponent::TextureIndex textureIndex, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) GetTextureIndex() argument
985 ExportGltfMaterialMetallicRoughness(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialMetallicRoughness() argument
1002 ExportGltfMaterialClearcoat(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialClearcoat() argument
1023 ExportGltfMaterialIor(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialIor() argument
1035 ExportGltfMaterialSheen(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialSheen() argument
1050 ExportGltfMaterialSpecular(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialSpecular() argument
1065 ExportGltfMaterialTransmission(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialTransmission() argument
1079 ExportGltfMaterialSpecularGlossiness(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialSpecularGlossiness() argument
1097 ExportGltfMaterialUnlit(Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterialUnlit() argument
1108 UpdateShaderStateToGltfMaterial(const IDevice* device, Material& exportMaterial, const MaterialComponent& materialDesc, const IRenderHandleComponentManager& gpuHandleManager) UpdateShaderStateToGltfMaterial() argument
1144 ExportGltfMaterial(const IDevice* device, Material& exportMaterial, const MaterialComponent& materialDesc, TextureHelper& textureHelper, const IRenderHandleComponentManager& gpuHandleManager) ExportGltfMaterial() argument
1211 IRenderHandleComponentManager& gpuHandleManager = ExportGltfMaterials() local
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H A Dgltf2_importer.cpp1235 auto gpuHandleManager = GetManager<IRenderHandleComponentManager>(ecs); in ResolveDefaultSampler() local
1237 Entity samplerEntity = LookupResourceByUri(samplerUri, *uriManager, *gpuHandleManager); in ResolveDefaultSampler()
1244 gpuHandleManager->Create(samplerEntity); in ResolveDefaultSampler()
1248 gpuHandleManager->Write(samplerEntity)->reference = gpuResourceManager.GetSamplerHandle(samplerName); in ResolveDefaultSampler()
2168 IRenderHandleComponentManager& gpuHandleManager = *(GetManager<IRenderHandleComponentManager>(ecs)); in CreateEnvironmentComponent() local
2169 if (const auto& envMapHandle = gpuHandleManager.Read(imageEntity)->reference; envMapHandle) { in CreateEnvironmentComponent()

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