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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp323 IRenderHandleComponentManager* gpuHandleCM = GetManager<IRenderHandleComponentManager>(ecs); in CreateReflectionPlaneObjectFromEntity() local
326 if (!(renderMeshCM && meshCM && matCM && gpuHandleCM && nameCM)) { in CreateReflectionPlaneObjectFromEntity()
333 plane.colorTarget = CreateReflectionPlaneGpuImage(gpuResourceMgr, *gpuHandleCM, *nameCM, in CreateReflectionPlaneObjectFromEntity()
340 plane.depthTarget = CreateReflectionPlaneGpuImage(gpuResourceMgr, *gpuHandleCM, *nameCM, in CreateReflectionPlaneObjectFromEntity()

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