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Searched refs:gpuBufferAvailableIndices_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.h237 BASE_NS::vector<uint32_t> gpuBufferAvailableIndices_; member in final
H A Drender_graph.cpp606 gpuBufferAvailableIndices_.push_back(dataIdx); in ProcessRenderNodeGraph()
1628 if (!gpuBufferAvailableIndices_.empty()) {
1629 dataIdx = gpuBufferAvailableIndices_.back();
1630 gpuBufferAvailableIndices_.pop_back();

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