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Searched refs:gltf (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Dintf_ecs_asset_manager.h19 #include <3d/gltf/gltf.h>
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp26 #include <3d/gltf/gltf.h>
270 ec_.SetType("gltf"); in StartLoading()
394 auto& gltf = graphicsContext_.GetGltf(); in LoadGltfEntityCollection() local
396 loadResult_ = gltf.LoadGLTF(resolvedFile); in LoadGltfEntityCollection()
407 importer_ = gltf.CreateGLTF2Importer(ec_.GetEcs()); in LoadGltfEntityCollection()
419 auto& gltf = graphicsContext_.GetGltf(); in ImportSceneFromGltf() local
433 gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2.h18 #include <3d/gltf/gltf.h>
H A Ddata.h19 #include <3d/gltf/gltf.h>
25 #include "gltf/gltf2_data_structures.h"
H A Dgltf2.cpp17 #include <3d/gltf/gltf.h>
135 static constexpr string_view extensions[] = { "gltf", "glb" }; in GetSupportedExtensions()
175 if (extension == "gltf") { in SaveGLTF()
H A Dgltf2_importer.h23 #include <3d/gltf/gltf.h>
H A Dgltf2_importer.cpp16 #include "gltf/gltf2_importer.h"
75 #include "gltf/gltf2_util.h"
1659 // Transmission over writes the gltf material blend mode. in SelectShaders()
3644 auto& gltf = graphicsContext_->GetGltf();
3645 return gltf.ImportGltfScene(
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_asset_manager.h23 #include <3d/gltf/gltf.h>
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp286 ec_.SetType("gltf"); in StartLoading()
426 auto& gltf = graphicsContext_.GetGltf(); in LoadGltfEntityCollection() local
428 loadResult_ = gltf.LoadGLTF(resolvedFile); in LoadGltfEntityCollection()
439 importer_ = gltf.CreateGLTF2Importer(ec_.GetEcs()); in LoadGltfEntityCollection()
451 auto& gltf = graphicsContext_.GetGltf(); in ImportSceneFromGltf() local
465 gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf()
584 // Loading and importing of glTF was done successfully. Fill the collection with all the gltf entities. in GltfImportFinished()
588 // It's possible to only add some specific node from the gltf. in GltfImportFinished()
H A Dscene_holder.h41 #include <3d/gltf/gltf.h>
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp446 // gltf src update case crashes when MULTI_ECS_UPDATE_AT_ONCE is ON. in DestroyResource()
457 auto gltf = graphicsContext_->GetGltf().LoadGLTF(info.fileName_); in LoadAndImport() local
458 if (!gltf.success) { in LoadAndImport()
460 info.fileName_, gltf.error.c_str()); in LoadAndImport()
463 if (!gltf.data) { in LoadAndImport()
464 WIDGET_LOGE("LoadAndImport gltf data is null. Error: %s ", gltf.error.c_str()); in LoadAndImport()
469 importer->ImportGLTF(*gltf.data, info.resourceImportFlags_); in LoadAndImport()
483 size_t sceneIndex = gltf.data->GetDefaultSceneIndex(); in LoadAndImport()
484 if (sceneIndex == CORE3D_NS::CORE_GLTF_INVALID_INDEX && gltf in LoadAndImport()
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/
H A Dlume_common.h37 #include <3d/gltf/gltf.h>

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