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Searched refs:gfxHandle (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp574 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(fxaaData_.shader); in ExecuteFXAA() local
576 fxaaData_.shader, gfxHandle, fxaaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteFXAA()
629 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(taaData_.shader); in ExecuteTAA() local
631 taaData_.shader, gfxHandle, taaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteTAA()
707 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofBlurData_.shader); in ExecuteDofBlur() local
709 dofBlurData_.shader, gfxHandle, dofBlurData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteDofBlur()
776 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofData_.shader); in ExecuteDof() local
778 dofData_.shader, gfxHandle, dofData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteDof()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_env.cpp396 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHandle); in GetPso() local
400 shaderHandle, gfxHandle, plHandle, {}, specialization, GetDynamicStates()); in GetPso()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp1129 const RenderHandleReference gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(handle); in UpdateShaderStateToGltfMaterial() local
1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial()

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