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Help
Searched
refs:g_playFinished
(Results
1 - 3
of
3
) sorted by relevance
/foundation/multimedia/media_foundation/test/scenetest/helper/
H
A
D
lite_player.cpp
29
static bool
g_playFinished
= false;
member
35
g_playFinished
= true;
88
g_playFinished
= false;
in Create()
105
return !
g_playFinished
;
in IsPlaying()
115
g_playFinished
= false;
in Play()
H
A
D
std_player.cpp
29
bool
g_playFinished
= false;
member
47
if (type == INFO_TYPE_EOS && !
g_playFinished
) {
51
g_playFinished
= true;
54
g_playFinished
= true;
107
g_playFinished
= false;
in Create()
133
if (
g_playFinished
) {
in IsPlaying()
136
return !
g_playFinished
;
in IsPlaying()
153
g_playFinished
= false;
in Play()
182
g_playFinished
= true;
in Stop()
H
A
D
lite_stream_player.cpp
76
bool
g_playFinished
= false;
variable
81
while (!
g_playFinished
) {
in DataProcessThread()
116
g_playFinished
= true;
117
MEDIA_LOG_I("OnPlaybackComplete called,
g_playFinished
is true now.");
167
g_playFinished
= false;
in StartLiteStreamPlayer()
191
while (!
g_playFinished
) {
in StartLiteStreamPlayer()
Completed in 2 milliseconds