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Searched refs:frustumUtil_ (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_cameras.h70 CORE_NS::IFrustumUtil* frustumUtil_ { nullptr };
H A Drender_node_default_cameras.cpp107 frustumUtil_ = GetInstance<IFrustumUtil>(UID_FRUSTUM_UTIL); in InitNode()
191 if (frustumUtil_) { in ExecuteFrame()
193 const Frustum frustum = frustumUtil_->CreateFrustum(jp.baseProj * currCamera.matrices.view); in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/
H A Dplugin_registry.h104 FrustumUtil frustumUtil_; member in final
H A Dplugin_registry.cpp215 return &static_cast<PluginRegistry*>(token)->frustumUtil_; in RegisterGlobalInterfaces()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h229 CORE_NS::IFrustumUtil* frustumUtil_ = nullptr; member in final
H A Drender_system.cpp1165 frustumUtil_ = GetInstance<IFrustumUtil>(UID_FRUSTUM_UTIL); in RenderSystem()
1934 if (frustumUtil_ && picking_) {
1938 const Frustum frustum = frustumUtil_->CreateFrustum(camera.matrices.proj * camera.matrices.view);
1943 insideFrustum = frustumUtil_->SphereFrustumCollision(frustum, pos, radius);

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