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Searched
refs:frustumUtil_
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_cameras.h
70
CORE_NS::IFrustumUtil*
frustumUtil_
{ nullptr };
H
A
D
render_node_default_cameras.cpp
107
frustumUtil_
= GetInstance<IFrustumUtil>(UID_FRUSTUM_UTIL);
in InitNode()
191
if (
frustumUtil_
) {
in ExecuteFrame()
193
const Frustum frustum =
frustumUtil_
->CreateFrustum(jp.baseProj * currCamera.matrices.view);
in ExecuteFrame()
/foundation/graphic/graphic_3d/lume/LumeEngine/src/
H
A
D
plugin_registry.h
104
FrustumUtil
frustumUtil_
;
member in final
H
A
D
plugin_registry.cpp
215
return &static_cast<PluginRegistry*>(token)->
frustumUtil_
;
in RegisterGlobalInterfaces()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.h
229
CORE_NS::IFrustumUtil*
frustumUtil_
= nullptr;
member in final
H
A
D
render_system.cpp
1165
frustumUtil_
= GetInstance<IFrustumUtil>(UID_FRUSTUM_UTIL);
in RenderSystem()
1934
if (
frustumUtil_
&& picking_) {
1938
const Frustum frustum =
frustumUtil_
->CreateFrustum(camera.matrices.proj * camera.matrices.view);
1943
insideFrustum =
frustumUtil_
->SphereFrustumCollision(frustum, pos, radius);
Completed in 8 milliseconds