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Searched refs:frontStencilOpState (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp241 const GraphicsState::StencilOpState& frontStencilOpState = depthStencilState.frontStencilOpState; in GraphicsPipelineStateObjectVk() local
243 (VkStencilOp)frontStencilOpState.failOp, // failOp in GraphicsPipelineStateObjectVk()
244 (VkStencilOp)frontStencilOpState.passOp, // passOp in GraphicsPipelineStateObjectVk()
245 (VkStencilOp)frontStencilOpState.depthFailOp, // depthFailOp in GraphicsPipelineStateObjectVk()
246 (VkCompareOp)frontStencilOpState.compareOp, // compareOp in GraphicsPipelineStateObjectVk()
247 frontStencilOpState.compareMask, // compareMask in GraphicsPipelineStateObjectVk()
248 frontStencilOpState.writeMask, // writeMask in GraphicsPipelineStateObjectVk()
249 frontStencilOpState.reference, // reference in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1298 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1326 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment()
1327 glStencilMaskSeparate(GL_FRONT, cacheState_.depthStencilState.frontStencilOpState.writeMask); in HandleDepthAttachment()
2306 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in SetStencilState()
2344 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in RenderCommandDynamicStateStencil()
2749 SetStencilState(updateAllFlags, cDepth.frontStencilOpState, updateAllFlags, cDepth.backStencilOpState); in PrimeDepthStencilState()
2849 if (cDepth.frontStencilOpState.reference != depth.frontStencilOpState.reference) { in UpdateStencilState()
2857 if (cDepth.frontStencilOpState.compareMask != depth.frontStencilOpState in UpdateStencilState()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp207 if (const json::value* frontStencilStateIt = jsonData.find("frontStencilOpState"); frontStencilStateIt) { in FromJson()
210 context.data.frontStencilOpState = stencilContext.data; in FromJson()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1180 StencilOpState frontStencilOpState {};

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