Searched refs:frontStencilOpState (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | pipeline_state_object_vk.cpp | 241 const GraphicsState::StencilOpState& frontStencilOpState = depthStencilState.frontStencilOpState; in GraphicsPipelineStateObjectVk() local 243 (VkStencilOp)frontStencilOpState.failOp, // failOp in GraphicsPipelineStateObjectVk() 244 (VkStencilOp)frontStencilOpState.passOp, // passOp in GraphicsPipelineStateObjectVk() 245 (VkStencilOp)frontStencilOpState.depthFailOp, // depthFailOp in GraphicsPipelineStateObjectVk() 246 (VkCompareOp)frontStencilOpState.compareOp, // compareOp in GraphicsPipelineStateObjectVk() 247 frontStencilOpState.compareMask, // compareMask in GraphicsPipelineStateObjectVk() 248 frontStencilOpState.writeMask, // writeMask in GraphicsPipelineStateObjectVk() 249 frontStencilOpState.reference, // reference in GraphicsPipelineStateObjectVk()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.cpp | 1298 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment() 1326 if (cacheState_.depthStencilState.frontStencilOpState.writeMask != allBits) { in HandleDepthAttachment() 1327 glStencilMaskSeparate(GL_FRONT, cacheState_.depthStencilState.frontStencilOpState.writeMask); in HandleDepthAttachment() 2306 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in SetStencilState() 2344 auto& cFront = cacheState_.depthStencilState.frontStencilOpState; in RenderCommandDynamicStateStencil() 2749 SetStencilState(updateAllFlags, cDepth.frontStencilOpState, updateAllFlags, cDepth.backStencilOpState); in PrimeDepthStencilState() 2849 if (cDepth.frontStencilOpState.reference != depth.frontStencilOpState.reference) { in UpdateStencilState() 2857 if (cDepth.frontStencilOpState.compareMask != depth.frontStencilOpState in UpdateStencilState() [all...] |
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/ |
H A D | shader_state_loader_util.cpp | 207 if (const json::value* frontStencilStateIt = jsonData.find("frontStencilOpState"); frontStencilStateIt) { in FromJson() 210 context.data.frontStencilOpState = stencilContext.data; in FromJson()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/ |
H A D | pipeline_state_desc.h | 1180 StencilOpState frontStencilOpState {};
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