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Help
Searched
refs:frameFences_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_frame_sync_gles.cpp
27
frameFences_
.resize(device.GetCommandBufferingCount());
in RenderFrameSyncGLES()
28
for (auto& ref :
frameFences_
) {
in RenderFrameSyncGLES()
35
for (auto& ref :
frameFences_
) {
in ~RenderFrameSyncGLES()
44
PLUGIN_ASSERT(
frameFences_
[bufferingIndex_].aFence == nullptr);
in BeginFrame()
45
frameFences_
[bufferingIndex_].aFence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
in BeginFrame()
46
bufferingIndex_ = (bufferingIndex_ + 1) % (uint32_t)
frameFences_
.size();
in BeginFrame()
51
if (
frameFences_
[bufferingIndex_].aFence) {
in WaitForFrameFence()
52
GLsync fence = (GLsync)(
frameFences_
[bufferingIndex_].aFence);
in WaitForFrameFence()
58
frameFences_
[bufferingIndex_].aFence = nullptr;
in WaitForFrameFence()
66
return
frameFences_
[bufferingIndex
in GetFrameFence()
[all...]
H
A
D
render_frame_sync_gles.h
44
BASE_NS::vector<LowLevelFenceGLES>
frameFences_
;
member in final
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
render_frame_sync_vk.cpp
35
frameFences_
.resize(device_.GetCommandBufferingCount());
43
for (auto& ref :
frameFences_
) {
55
for (auto& ref :
frameFences_
) {
in ~RenderFrameSyncVk()
66
bufferingIndex_ = (bufferingIndex_ + 1) % (uint32_t)
frameFences_
.size();
in BeginFrame()
73
if (
frameFences_
[bufferingIndex_].signalled) {
in WaitForFrameFence()
74
VkFence fence =
frameFences_
[bufferingIndex_].fence;
in WaitForFrameFence()
86
frameFences_
[bufferingIndex_].signalled = false;
in WaitForFrameFence()
98
return {
frameFences_
[bufferingIndex_].fence };
in GetFrameFence()
103
frameFences_
[bufferingIndex_].signalled = true;
in FrameFenceIsSignalled()
H
A
D
render_frame_sync_vk.h
53
BASE_NS::vector<FrameFence>
frameFences_
;
member in final
Completed in 1 milliseconds