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Help
Searched
refs:fragShader
(Results
1 - 5
of
5
) sorted by relevance
/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H
A
D
egl_core.h
34
GLuint CreateProgram(const char *vertexShader, const char *
fragShader
);
H
A
D
egl_core.cpp
95
GLuint EGLCore::CreateProgram(const char *vertexShader, const char *
fragShader
)
in CreateProgram()
argument
97
if ((vertexShader == nullptr) || (
fragShader
== nullptr)) {
in CreateProgram()
99
"createProgram: vertexShader or
fragShader
is null");
in CreateProgram()
109
GLuint fragment = LoadShader(GL_FRAGMENT_SHADER,
fragShader
);
in CreateProgram()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_loader.cpp
182
string
fragShader
= shaderVariant.fragmentShader;
in HandleShaderFile()
local
184
(!vertShader.empty()) && (!
fragShader
.empty()), "shader name: %s", fullFileName.data());
in HandleShaderFile()
189
auto& refFrag = fileToShaderNames_[move(
fragShader
)];
in HandleShaderFile()
451
const string_view
fragShader
= shaderVariants[0].fragmentShader;
in CreateShader()
local
452
if (!vertShader.empty() && !
fragShader
.empty()) {
in CreateShader()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
device_gles.h
325
uint32_t
fragShader
{ 0 };
H
A
D
device_gles.cpp
1372
if (t.
fragShader
) {
1373
ReleaseShader(GL_FRAGMENT_SHADER, t.
fragShader
);
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