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Searched refs:fragShader (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_2d/rosen/samples/opengl/test_eglCreateWindowSurface/entry/src/main/cpp/render/
H A Degl_core.h34 GLuint CreateProgram(const char *vertexShader, const char *fragShader);
H A Degl_core.cpp95 GLuint EGLCore::CreateProgram(const char *vertexShader, const char *fragShader) in CreateProgram() argument
97 if ((vertexShader == nullptr) || (fragShader == nullptr)) { in CreateProgram()
99 "createProgram: vertexShader or fragShader is null"); in CreateProgram()
109 GLuint fragment = LoadShader(GL_FRAGMENT_SHADER, fragShader); in CreateProgram()
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.cpp182 string fragShader = shaderVariant.fragmentShader; in HandleShaderFile() local
184 (!vertShader.empty()) && (!fragShader.empty()), "shader name: %s", fullFileName.data()); in HandleShaderFile()
189 auto& refFrag = fileToShaderNames_[move(fragShader)]; in HandleShaderFile()
451 const string_view fragShader = shaderVariants[0].fragmentShader; in CreateShader() local
452 if (!vertShader.empty() && !fragShader.empty()) { in CreateShader()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.h325 uint32_t fragShader { 0 };
H A Ddevice_gles.cpp1372 if (t.fragShader) {
1373 ReleaseShader(GL_FRAGMENT_SHADER, t.fragShader);

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