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Searched refs:forceReload (Results 1 - 9 of 9) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_loader.h61 void LoadFile(BASE_NS::string_view uri, const bool forceReload);
65 BASE_NS::string_view currentPath, const CORE_NS::IDirectory::Entry& entry, const bool forceReload);
76 RenderHandleReference CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload);
77 RenderHandleReference CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload);
78 RenderHandleReference CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload);
H A Dshader_loader.cpp128 void ShaderLoader::LoadFile(const string_view uri, const bool forceReload) in LoadFile() argument
138 HandleShaderFile(uri, entry, forceReload); in LoadFile()
161 const string_view fullFileName, const IDirectory::Entry& entry, const bool forceReload) in HandleShaderFile()
167 auto const handle = CreateShader(loader, forceReload); in HandleShaderFile()
307 RenderHandleReference ShaderLoader::CreateComputeShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateComputeShader() argument
314 if (!forceReload) { in CreateComputeShader()
369 RenderHandleReference ShaderLoader::CreateGraphicsShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateGraphicsShader() argument
376 uint32_t vertIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(vertexShader); in CreateGraphicsShader()
383 uint32_t fragIndex = (forceReload) ? INVALID_SM_INDEX : shaderMgr_.GetShaderModuleIndex(fragmentShader); in CreateGraphicsShader()
439 RenderHandleReference ShaderLoader::CreateShader(const ShaderDataLoader& dataLoader, const bool forceReload) in CreateShader() argument
160 HandleShaderFile( const string_view fullFileName, const IDirectory::Entry& entry, const bool forceReload) HandleShaderFile() argument
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_manager.cpp48 string_view contextUri, bool forceReload) override;
158 IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool forceReload) in LoadAssetToCache()
164 if (!forceReload) { in LoadAssetToCache()
157 LoadAssetToCache( IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool forceReload) LoadAssetToCache() argument
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_manager.cpp119 IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool active, bool forceReload) in LoadAssetToCache()
125 if (!forceReload) { in LoadAssetToCache()
118 LoadAssetToCache( IEcs& ecs, string_view cacheUri, string_view uri, string_view contextUri, bool active, bool forceReload) LoadAssetToCache() argument
H A Dasset_manager.h46 BASE_NS::string_view contextUri, bool active, bool forceReload) override;
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/
H A Dintf_ecs_asset_manager.h50 string_view uri, string_view contextUri, bool active, bool forceReload) = 0;
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dintf_asset_manager.h59 BASE_NS::string_view uri, BASE_NS::string_view contextUri, bool active, bool forceReload) = 0;
/foundation/arkui/napi/interfaces/inner_api/cjffi/ark_interop/
H A Dark_interop_engine.cpp204 bool ARKTS_LoadEntryFromAbc(ARKTS_Engine engine, const char* filePath, const char* entryPoint, bool forceReload) in ARKTS_LoadEntryFromAbc() argument
210 if (!forceReload) { in ARKTS_LoadEntryFromAbc()
H A Dark_interop_napi.h165 bool forceReload);

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