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Searched refs:focusedShadow_ (Results 1 - 8 of 8) sorted by relevance

/foundation/window/window_manager/wmserver/include/
H A Dwindow_system_effect.h39 WindowShadowParameters focusedShadow_; member
45 focusedShadow_ = {0, "#000000", 0, 0, 0}; in AppWindowEffectConfig()
/foundation/window/window_manager/wmserver/src/
H A Dwindow_system_effect.cpp117 if (MathHelper::NearZero(windowSystemEffectConfig_.focusedShadow_.elevation_) && in SetWindowShadow()
119 MathHelper::NearZero(windowSystemEffectConfig_.focusedShadow_.radius_) && in SetWindowShadow()
131 auto& shadow = node->isFocused_ ? windowSystemEffectConfig_.focusedShadow_ : in SetWindowShadow()
H A Dwindow_manager_service.cpp685 if (ConfigAppWindowShadow(item, config.focusedShadow_)) { in ConfigWindowEffect()
686 systemEffectConfig.focusedShadow_ = config.focusedShadow_; in ConfigWindowEffect()
/foundation/window/window_manager/window_scene/interfaces/kits/napi/scene_session_manager/
H A Djs_window_scene_config.cpp70 focused ? config.focusedShadow_.offsetX_ : config.unfocusedShadow_.offsetX_)); in CreateShadowValue()
72 focused ? config.focusedShadow_.offsetY_ : config.unfocusedShadow_.offsetY_)); in CreateShadowValue()
74 focused ? config.focusedShadow_.radius_ : config.unfocusedShadow_.radius_)); in CreateShadowValue()
76 focused ? config.focusedShadow_.color_ : config.unfocusedShadow_.color_)); in CreateShadowValue()
/foundation/window/window_manager/wmserver/test/unittest/
H A Dwindow_system_effect_test.cpp66 effectConfig_.focusedShadow_ = {80, "#000000", 0, 5, 0.45}; in SetUp()
/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_session_manager_test2.cpp281 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.alpha_, 0); in HWTEST_F()
282 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetX_, 1); in HWTEST_F()
283 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetY_, 1); in HWTEST_F()
284 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.radius_, 0.5); in HWTEST_F()
316 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.alpha_, 0); in HWTEST_F()
390 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.alpha_, 0); in HWTEST_F()
391 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetX_, 1); in HWTEST_F()
392 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.offsetY_, 1); in HWTEST_F()
393 ASSERT_EQ(ssm_->appWindowSceneConfig_.focusedShadow_.radius_, 0.5); in HWTEST_F()
/foundation/window/window_manager/window_scene/interfaces/include/
H A Dws_common.h588 WindowShadowConfig focusedShadow_; member
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_session_manager.cpp712 if (ConfigAppWindowShadow(item, config.focusedShadow_)) { in ConfigWindowEffect()
713 appWindowSceneConfig_.focusedShadow_ = config.focusedShadow_; in ConfigWindowEffect()
724 AddAlphaToColor(appWindowSceneConfig_.focusedShadow_.alpha_, appWindowSceneConfig_.focusedShadow_.color_); in ConfigWindowEffect()

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