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Searched refs:firstRenderPass (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp238 RenderCommandBeginRenderPass* firstRenderPass = store.renderPasses[0]; in UpdateMultiRenderCommandListRenderPasses() local
239 PLUGIN_ASSERT(firstRenderPass); in UpdateMultiRenderCommandListRenderPasses()
240 PLUGIN_ASSERT(firstRenderPass->subpasses.size() >= renderPassCount); in UpdateMultiRenderCommandListRenderPasses()
244 const uint32_t attachmentCount = firstRenderPass->renderPassDesc.attachmentCount; in UpdateMultiRenderCommandListRenderPasses()
266 for (uint32_t idx = 0; idx < firstRenderPass->renderPassDesc.attachmentCount; ++idx) { in UpdateMultiRenderCommandListRenderPasses()
267 firstRenderPass->renderPassDesc.attachments[idx].storeOp = in UpdateMultiRenderCommandListRenderPasses()
269 firstRenderPass->renderPassDesc.attachments[idx].stencilStoreOp = in UpdateMultiRenderCommandListRenderPasses()
272 firstRenderPass->imageLayouts.attachmentFinalLayouts[idx] = in UpdateMultiRenderCommandListRenderPasses()
278 firstRenderPass->subpasses[idx] = store.renderPasses[idx]->subpasses[idx]; in UpdateMultiRenderCommandListRenderPasses()
285 store.renderPasses[idx]->renderPassDesc = firstRenderPass in UpdateMultiRenderCommandListRenderPasses()
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