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Searched refs:firstFrame (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ui_lite/frameworks/core/
H A Drender_manager.cpp106 static bool firstFrame = true; in UpdateFPSByAverageSamplingMethod() local
111 firstFrame = true; in UpdateFPSByAverageSamplingMethod()
121 if (firstFrame) { in UpdateFPSByAverageSamplingMethod()
123 firstFrame = false; in UpdateFPSByAverageSamplingMethod()
/foundation/graphic/graphic_3d/lume/LumeDotfield/src/render/
H A Drender_node_dotfield_simulation.h81 const RENDER_NS::RenderHandle& shaderHandle, bool firstFrame);
H A Drender_node_dotfield_simulation.cpp196 bool firstFrame) in GetPsoData()
198 uint32_t constantData = firstFrame ? 1u : 0u; in GetPsoData()
194 GetPsoData( IRenderNodeContextManager& renderNodeContextMgr, const PipelineLayout& pl, const RenderHandle& shaderHandle, bool firstFrame) GetPsoData() argument

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