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Searched
refs:firstBorn
(Results
1 - 1
of
1
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.cpp
2805
CORE_NS::Entity
firstBorn
;
in SetInstanceCountMultimeshArray()
local
2810
firstBorn
= child->GetEntity();
in SetInstanceCountMultimeshArray()
2819
if (CORE_NS::EntityUtil::IsValid(
firstBorn
)) {
in SetInstanceCountMultimeshArray()
2822
if (auto instancingData = renderMeshComponentManager_->Read(
firstBorn
)) {
in SetInstanceCountMultimeshArray()
2832
} else if (auto instanceData = renderMeshComponentManager_->Read(
firstBorn
)) {
in SetInstanceCountMultimeshArray()
2838
target =
firstBorn
;
in SetInstanceCountMultimeshArray()
2901
if (!renderMeshBatchComponentManager->HasComponent(
firstBorn
)) {
in SetInstanceCountMultimeshArray()
2902
renderMeshBatchComponentManager->Create(
firstBorn
);
in SetInstanceCountMultimeshArray()
2904
if (auto batchHandle = renderMeshBatchComponentManager->Write(
firstBorn
)) {
in SetInstanceCountMultimeshArray()
Completed in 5 milliseconds