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Searched refs:finalSubpassIdx (Results 1 - 1 of 1) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp306 const uint32_t finalSubpassIdx = renderPassCount - 1U; in UpdateMultiRenderCommandListRenderPasses() local
307 if ((renderPassCount > 1U) && (firstRenderPass->subpasses[finalSubpassIdx].resolveAttachmentCount > 0U)) { in UpdateMultiRenderCommandListRenderPasses()
313 const auto& finalSubpass = store.renderPasses[finalSubpassIdx]->subpasses[finalSubpassIdx]; in UpdateMultiRenderCommandListRenderPasses()
322 store.renderPasses[finalSubpassIdx]->subpassResourceStates[finalSubpassIdx]; in UpdateMultiRenderCommandListRenderPasses()

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