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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp1383 Math::Vec3 finalMinimum = { maxLimits, maxLimits, maxLimits }; in CalculateAABB() local
1399 finalMinimum[i] = Norm<uint16_t>::From(minimum[i]); in CalculateAABB()
1401 finalMinimum[B] = 0.f; in CalculateAABB()
1419 finalMinimum[i] = Norm<int8_t>::From(minimum[i]); in CalculateAABB()
1438 finalMinimum[i] = Int<uint16_t>::From(minimum[i]); in CalculateAABB()
1450 GatherMin(finalMinimum.data, value); in CalculateAABB()
1461 GatherMin(finalMinimum.data, value); in CalculateAABB()
1470 SetAABB(submeshIndex, finalMinimum, finalMaximum); in CalculateAABB()

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