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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_exporter.cpp2515 auto& exportScene = *sceneArray.emplace_back(make_unique<Scene>()); in ExportGLTF() local
2518 RecursivelyExportNode(*child, ecs, exportScene, *result.data, entities.nodes, usedMeshes, entities); in ExportGLTF()
2520 if (exportScene.nodes.empty()) { in ExportGLTF()

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