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Help
Searched
refs:eventBatch
(Results
1 - 2
of
2
) sorted by relevance
/foundation/multimodalinput/input/service/event_resample/test/
H
A
D
event_resample_test.cpp
138
eventBatch
.clear();
in UpdateTouchState()
149
eventBatch
.clear();
in UpdateTouchState()
179
eventBatch
.push_back(std::move(evt));
in AddEvent()
181
if ((event.action == PointerEvent::POINTER_ACTION_UP) && (!
eventBatch
.empty())) {
in AddEvent()
182
for (size_t i = 0; i <
eventBatch
.size(); i++) {
in AddEvent()
183
InputEvt& event =
eventBatch
.at(i);
in AddEvent()
186
eventBatch
.erase(
eventBatch
.begin(),
eventBatch
.begin() +
eventBatch
in AddEvent()
273
std::vector<InputEvt>
eventBatch
;
global()
member
[all...]
/foundation/distributedhardware/distributed_input/services/sink/transport/src/
H
A
D
distributed_input_sink_transport.cpp
245
std::vector<struct RawEvent>
eventBatch
;
in SendKeyStateNodeMsgBatch()
local
247
eventBatch
.push_back(ev);
in SendKeyStateNodeMsgBatch()
250
DoSendMsgBatch(sessionId,
eventBatch
);
in SendKeyStateNodeMsgBatch()
251
eventBatch
.clear();
in SendKeyStateNodeMsgBatch()
256
if (!
eventBatch
.empty()) {
in SendKeyStateNodeMsgBatch()
257
DoSendMsgBatch(sessionId,
eventBatch
);
in SendKeyStateNodeMsgBatch()
Completed in 3 milliseconds