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Searched
refs:environmentMgr_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
render_system.h
245
IEnvironmentComponentManager*
environmentMgr_
= nullptr;
member in final
H
A
D
render_system.cpp
1156
environmentMgr_
(GetManager<IEnvironmentComponentManager>(ecs)), fogMgr_(GetManager<IFogComponentManager>(ecs)),
in RenderSystem()
1325
const auto environmentGen =
environmentMgr_
->GetGenerationCounter();
in Update()
1780
if (!(
environmentMgr_
&& materialExtensionMgr_ && layerMgr_ && gpuHandleMgr_)) {
1787
const auto envCount =
environmentMgr_
->GetComponentCount();
1789
ScopedHandle<const EnvironmentComponent> handle =
environmentMgr_
->Read(id);
1792
const Entity envEntity =
environmentMgr_
->GetEntity(id);
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