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Searched refs:environmentMgr_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.h245 IEnvironmentComponentManager* environmentMgr_ = nullptr; member in final
H A Drender_system.cpp1156 environmentMgr_(GetManager<IEnvironmentComponentManager>(ecs)), fogMgr_(GetManager<IFogComponentManager>(ecs)), in RenderSystem()
1325 const auto environmentGen = environmentMgr_->GetGenerationCounter(); in Update()
1780 if (!(environmentMgr_ && materialExtensionMgr_ && layerMgr_ && gpuHandleMgr_)) {
1787 const auto envCount = environmentMgr_->GetComponentCount();
1789 ScopedHandle<const EnvironmentComponent> handle = environmentMgr_->Read(id);
1792 const Entity envEntity = environmentMgr_->GetEntity(id);

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