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Help
Searched
refs:entityManager_
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEngine/src/ecs/
H
A
D
ecs.cpp
128
EntityManager
entityManager_
;
member in __anon9609::final
307
return
entityManager_
;
in GetEntityManager()
363
const Entity clonedEntity =
entityManager_
.Create();
in CloneEntity()
364
if (
entityManager_
.IsAlive(entity)) {
in CloneEntity()
436
entityManager_
.UpdateDeadEntities();
in ProcessEvents()
439
if (const auto events =
entityManager_
.GetEvents(); !events.empty()) {
in ProcessEvents()
444
const vector<Entity> removed =
entityManager_
.GetRemovedEntities();
in ProcessEvents()
528
entityManager_
.DestroyAllEntities();
in Uninitialize()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H
A
D
node_system.cpp
506
transformComponentManager_(transformComponentManager),
entityManager_
(entityManager)
in NodeCache()
821
const uint32_t entityGenerationId =
entityManager_
.GetGenerationCounter();
842
std::remove_if(first, last, [&em =
entityManager_
](Entity entity) { return !em.IsAlive(entity); }), last);
928
const uint32_t entityGenerationId =
entityManager_
.GetGenerationCounter();
in InternalNodeUpdate()
977
IEntityManager&
entityManager_
;
member in final
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