/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | ecs_clone_util.h | 74 void GatherEntityReferences(vector<Entity*>& entities, in GatherEntityReferences() argument 79 entities.emplace_back(reinterpret_cast<Entity*>(offset)); in GatherEntityReferences() 88 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences() 96 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences() 103 GatherEntityReferences(entities, entityReferences, child, offset + child.offset); in GatherEntityReferences() 118 vector<Entity*> entities; in RewriteEntityReferences() local 123 if (!entities.empty()) { in RewriteEntityReferences()
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H A D | intf_entity_collection.h | 69 virtual void AddEntities(array_view<const EntityReference> entities) = 0; 71 virtual void RemoveEntities(array_view<const EntityReference> entities) = 0; 85 // All entities recursively. 112 IEntityCollection& srcCollection, array_view<const EntityReference> entities) = 0;
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | ecs_util.h | 77 inline void GatherEntityReferences(BASE_NS::vector<CORE_NS::Entity*>& entities, in GatherEntityReferences() argument 82 entities.emplace_back(reinterpret_cast<CORE_NS::Entity*>(offset)); in GatherEntityReferences() 91 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences() 99 GatherEntityReferences(entities, entityReferences, containerProperty, ptr); in GatherEntityReferences() 107 GatherEntityReferences(entities, entityReferences, child, offset + child.offset); in GatherEntityReferences() 125 BASE_NS::vector<CORE_NS::Entity*> entities; in RewriteEntityReferences() local 130 GatherEntityReferences(entities, entityRefs, property, offset + property.offset); in RewriteEntityReferences() 135 if (!entities.empty() || !entityRefs.empty()) { in RewriteEntityReferences() 137 for (CORE_NS::Entity* entity : entities) { in RewriteEntityReferences()
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H A D | asset_migration.cpp | 87 vector<EntityReference> entities; in MigrateAnimation() local 88 collection.GetEntitiesRecursive(false, entities); in MigrateAnimation() 89 for (const auto& entity : entities) { in MigrateAnimation()
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H A D | ecs_listener.h | 109 // traverse minimal amount of entities when dispatching the events in AddEntity() 141 CORE_NS::IEcs::EntityListener::EventType type, BASE_NS::array_view<const CORE_NS::Entity> entities) override 144 for (const auto& e : entities) { 173 BASE_NS::array_view<const CORE_NS::Entity> entities) override 176 for (const auto& e : entities) {
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H A D | entity_collection.cpp | 180 void EntityCollection::AddEntities(array_view<const EntityReference> entities) in AddEntities() argument 182 entities_.reserve(entities_.size() + entities.size()); in AddEntities() 183 for (const auto& entity : entities) { in AddEntities() 213 // TODO: If this collection is overriding another "template" collection, when removing entities, we in RemoveEntity() 234 void EntityCollection::RemoveEntities(array_view<const EntityReference> entities) in RemoveEntities() argument 236 for (auto& entity : entities) { in RemoveEntities() 512 // Change the active state of entities without changing the active state of the collection itself. 618 array_view<const EntityReference> entities, unordered_map<Entity, Entity>& oldToNew, 621 const size_t entityCount = entities.size(); 623 auto srcEntity = entities[ [all...] |
/foundation/ability/dmsfwk/services/dtbschedmgr/src/distributedWant/ |
H A D | distributed_operation_builder.cpp | 54 DistributedOperationBuilder& DistributedOperationBuilder::WithEntities(const std::vector<std::string>& entities) in WithEntities() argument 56 entities_ = entities; in WithEntities()
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/foundation/ability/ability_base/interfaces/kits/native/want/src/ |
H A D | operation_builder.cpp | 53 OperationBuilder &OperationBuilder::WithEntities(const std::vector<std::string> &entities) in WithEntities() argument 55 entities_ = entities; in WithEntities()
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | asset_migration.cpp | 87 vector<EntityReference> entities; in MigrateAnimation() local 88 collection.GetEntitiesRecursive(false, entities); in MigrateAnimation() 89 for (const auto& entity : entities) { in MigrateAnimation()
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H A D | entity_collection.cpp | 57 void AddEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) override; 59 void RemoveEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) override; 97 IEntityCollection& srcCollection, BASE_NS::array_view<const CORE_NS::EntityReference> entities) override; 241 void EntityCollection::AddEntities(array_view<const EntityReference> entities) in AddEntities() argument 243 entities_.reserve(entities_.size() + entities.size()); in AddEntities() 244 for (auto entity : entities) { in AddEntities() 288 void EntityCollection::RemoveEntities(array_view<const EntityReference> entities) in RemoveEntities() argument 290 for (auto entity : entities) { in RemoveEntities() 510 // Change the active state of entities without changing the active state of the collection itself. 628 // Copy all serialization info for copied entites from their original entities [all...] |
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.h | 122 BASE_NS::array_view<const CORE_NS::Entity> entities) override; 123 void OnAnimationComponentsCreated(BASE_NS::array_view<const CORE_NS::Entity> entities); 124 void OnAnimationComponentsUpdated(BASE_NS::array_view<const CORE_NS::Entity> entities); 125 void OnAnimationTrackComponentsUpdated(BASE_NS::array_view<const CORE_NS::Entity> entities);
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H A D | morphing_system.h | 67 CORE_NS::IEntityManager::EventType type, BASE_NS::array_view<const CORE_NS::Entity> entities) override; 69 BASE_NS::array_view<const CORE_NS::Entity> entities) override;
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H A D | morphing_system.cpp | 184 void MorphingSystem::OnEntityEvent(const IEntityManager::EventType type, const array_view<const Entity> entities) in OnEntityEvent() argument 187 // remove entities that were destroyed in OnEntityEvent() 188 for (auto e : entities) { in OnEntityEvent() 195 const IComponentManager& componentManager, const array_view<const Entity> entities) in OnComponentEvent() 199 for (auto e : entities) { in OnComponentEvent() 194 OnComponentEvent(const ComponentListener::EventType type, const IComponentManager& componentManager, const array_view<const Entity> entities) OnComponentEvent() argument
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/foundation/graphic/graphic_3d/lume/LumeDotfield/src/systems/ |
H A D | dotfield_system.cpp | 79 EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) override; 197 EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) in OnComponentEvent() 203 for (const auto& entity : entities) { in OnComponentEvent() 222 for (const auto& entity : entities) { in OnComponentEvent() 196 OnComponentEvent( EventType type, const IComponentManager& componentManager, array_view<const Entity> entities) OnComponentEvent() argument
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/foundation/ability/ability_runtime/frameworks/js/napi/feature_ability/ |
H A D | distribute_req_param.h | 46 inline void SetEntities(const std::vector<std::string> &entities) in SetEntities() argument 48 entities_ = entities; in SetEntities()
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/foundation/bundlemanager/bundle_framework/interfaces/inner_api/appexecfwk_base/src/ |
H A D | skill.cpp | 36 constexpr const char* JSON_KEY_ENTITIES = "entities"; 69 APP_LOGD("Action or entities does not match"); in Match() 99 APP_LOGD("Action or entities does not match"); in Match() 165 // param entities empty, match in MatchEntities() 169 // config entities empty, param entities not empty, not match in MatchEntities() 170 if (entities.empty()) { in MatchEntities() 173 // config entities not empty, param entities not empty, if every param entity in config entities, matc in MatchEntities() [all...] |
/foundation/graphic/graphic_3d/lume/LumeEngine/ecshelper/ComponentTools/ |
H A D | component_query.h | 130 void OnEntityEvent(IEcs::EntityListener::EventType type, BASE_NS::array_view<const Entity> entities) override; 134 BASE_NS::array_view<const Entity> entities) override;
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H A D | component_query.cpp | 216 void ComponentQuery::OnEntityEvent(const IEcs::EntityListener::EventType type, const array_view<const Entity> entities) in OnEntityEvent() argument 224 for (const auto& entity : entities) { in OnEntityEvent() 225 // We are only interested in entities that have all the required managers. in OnEntityEvent() 239 // Marking this query as invalid. No need to iterate entities further. in OnEntityEvent() 246 for (const auto& entity : entities) { in OnEntityEvent() 254 const IComponentManager& /* componentManager */, const array_view<const Entity> /* entities */) in OnComponentEvent()
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_entity_collection.h | 72 virtual void AddEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) = 0; 74 virtual void RemoveEntities(BASE_NS::array_view<const CORE_NS::EntityReference> entities) = 0; 95 // All entities recursively. 122 IEntityCollection& srcCollection, BASE_NS::array_view<const CORE_NS::EntityReference> entities) = 0;
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/foundation/bundlemanager/bundle_framework_lite/frameworks/bundle_lite/src/ |
H A D | ability_info_utils.cpp | 203 ClearStringArray(abilityInfo->skills[i]->entities, MAX_SKILL_ITEM); in SetAbilityInfoSkill() 211 CopyStringArray(abilityInfo->skills[i]->entities, skills[i]->entities, MAX_SKILL_ITEM); in SetAbilityInfoSkill() 232 ClearStringArray(abilityInfo->skills[i]->entities, MAX_SKILL_ITEM); in ClearExtendedInfo()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 479 void ExportGltfCameras(const IEcs& ecs, const Entities& entities, ExportResult& result) in ExportGltfCameras() argument 481 if (!entities.withCamera.empty() && entities.withCamera.size() == result.data->cameras.size()) { in ExportGltfCameras() 485 for (auto const cameraEntity : entities.withCamera) { in ExportGltfCameras() 522 void ExportGltfLight(const IEcs& ecs, const Entities& entities, ExportResult& result) in ExportGltfLight() argument 526 if (!entities.withLight.empty() && entities.withLight.size() == result.data->lights.size()) { in ExportGltfLight() 530 for (auto const lightEntity : entities.withLight) { in ExportGltfLight() 652 void ExportGltfSkins(const IEcs& ecs, const Entities& entities, const vector<unique_ptr<Node>>& nodeArray, in ExportGltfSkins() argument 655 if (!entities in ExportGltfSkins() 695 GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, const Entities& entities, array_view<const unique_ptr<Node>> nodes, const Entity trackEntity, const AnimationTrackComponent& trackComponent) GetAnimationTarget() argument 831 ExportGltfAnimations(const IEcs& ecs, const Entities& entities, ExportResult& result, BufferHelper& bufferHelper) ExportGltfAnimations() argument 2354 AttachCamera(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::cameras)& cameraArray, Entities& entities) AttachCamera() argument 2369 AttachLight( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::lights)& lightArray, Entities& entities) AttachLight() argument 2406 AttachSkin( IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::skins)& skinArray, Entities& entities) AttachSkin() argument 2430 RecursivelyExportNode(ISceneNode const& node, IEcs const& ecs, Scene& scene, Data& data, vector<Entity>& nodeEntities, vector<Entity>& usedMeshes, Entities& entities) RecursivelyExportNode() argument 2500 Entities entities; ExportGLTF() local [all...] |
/foundation/ability/ability_runtime/frameworks/cj/ffi/ |
H A D | cj_want_ffi.h | 34 VectorStringHandle entities;
member
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/foundation/bundlemanager/bundle_framework_lite/interfaces/kits/bundle_lite/ |
H A D | ability_info.h | 106 char *entities[MAX_SKILL_ITEM]; member
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/foundation/ability/dmsfwk/services/dtbschedmgr/include/distributedWant/ |
H A D | distributed_operation_builder.h | 60 DistributedOperationBuilder& WithEntities(const std::vector<std::string>& entities);
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/foundation/ability/ability_lite/interfaces/kits/want_lite/ |
H A D | want.h | 84 char *entities;
member
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