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Searched refs:enableMultiQueue (Results 1 - 5 of 5) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/vulkan/
H A Dintf_device_vk.h42 bool enableMultiQueue { false };
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp118 RenderNodeGraphNodeStore& nodeStore, const bool enableMultiQueue, const RenderingConfiguration& renderConfig) in InitializeRenderNodeContextData()
155 gpuResourceMgr, *nodeContextData.nodeContextPsoMgr, contextInitRef.requestedQueue, enableMultiQueue); in InitializeRenderNodeContextData()
501 const bool enableMultiQueue = (device_.GetGpuQueueCount() > 1); in InitNodeGraphs() local
505 InitializeRenderNodeContextData(renderContext_, nodeStore, enableMultiQueue, renderConfig_); in InitNodeGraphs()
507 if (enableMultiQueue) { in InitNodeGraphs()
117 InitializeRenderNodeContextData(IRenderContext& renderContext, RenderNodeGraphNodeStore& nodeStore, const bool enableMultiQueue, const RenderingConfiguration& renderConfig) InitializeRenderNodeContextData() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_command_list.h468 const bool enableMultiQueue);
H A Drender_command_list.cpp288 const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) in RenderCommandList()
294 enableMultiQueue_(enableMultiQueue) in RenderCommandList()
286 RenderCommandList(const BASE_NS::string_view nodeName, NodeContextDescriptorSetManager& nodeContextDescriptorSetMgr, const GpuResourceManager& gpuResourceMgr, const NodeContextPsoManager& nodeContextPsoMgr, const GpuQueue& queue, const bool enableMultiQueue) RenderCommandList() argument
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.cpp610 // will depend on the enableMultiQueue setting.
835 if (extra.enableMultiQueue) { in CheckExternalConfig()

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