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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Ddevice_gles.cpp1888 auto& elementBuffer = state.elementBuffer;
1903 if ((elementBuffer.bound) && (elementBuffer.buffer == buffer)) {
1907 elementBuffer.bound = false;
1908 elementBuffer.buffer = 0;
2031 auto& elementBuffer = vaoStates_[boundVao_ - 1].elementBuffer;
2033 if (elementBuffer.bound) {
2034 bind = (buffer != elementBuffer
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H A Ddevice_gles.h395 } elementBuffer; member

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