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Searched refs:ecsListener_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.h92 if (auto ecsListener = ecsListener_.lock()) {
107 ecsListener_ = ecsListener;
156 if (auto ecsListener = ecsListener_.lock()) {
179 BASE_NS::weak_ptr<SCENE_NS::EcsListener> ecsListener_; member in final
232 ecsListener_ = ecsListener;
379 BASE_NS::weak_ptr<SCENE_NS::EcsListener> ecsListener_; member in final
H A Decs_animation.cpp290 if (auto ecsListener = ecsListener_.lock()) { in SetEntity()
582 ->SetCommonListener(ecsListener_.lock()); in GatherAnimationTracks()
986 if (auto ecsListener = ecsListener_.lock()) { in Destroy()
H A Dscene_holder.h374 return ecsListener_; in GetCommonEcsListener()
582 BASE_NS::shared_ptr<SCENE_NS::EcsListener> ecsListener_; member in SceneHolder
H A Dscene_holder.cpp410 if (ecsListener_ && ecsListener_->IsCallbackActive()) { in ProcessEvents()
433 if (!ecsListener_) { in CreateDefaultEcs()
434 ecsListener_ = BASE_NS::shared_ptr<SCENE_NS::EcsListener>(new SCENE_NS::EcsListener()); in CreateDefaultEcs()
436 ecsListener_->SetEcs(ecs_); in CreateDefaultEcs()
779 ecsListener_->Reset(); in ResetScene()

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