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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp554 const IPropertyHandle* dynamicProperties, AnimationSystem::PropertyEntry entry) in FindDynamicProperty()
556 if (dynamicProperties) { in FindDynamicProperty()
562 auto c = PropertyData::FindProperty(dynamicProperties->Owner()->MetaData(), propertyName); in FindDynamicProperty()
1120 auto* dynamicProperties = *Cast<IPropertyHandle* const*>(&*componentBase + entry.propertyOffset); in ResetTargetProperties() local
1121 if (dynamicProperties) { in ResetTargetProperties()
1122 entry = FindDynamicProperty(*trackHandle, dynamicProperties, entry); in ResetTargetProperties()
1123 targetHandle = dynamicProperties; in ResetTargetProperties()
1219 auto* dynamicProperties = in AnimateTracks() local
1221 if (dynamicProperties) { in AnimateTracks()
1222 entry = FindDynamicProperty(*trackHandle, dynamicProperties, entr in AnimateTracks()
553 FindDynamicProperty(const AnimationTrackComponent& animationTrack, const IPropertyHandle* dynamicProperties, AnimationSystem::PropertyEntry entry) FindDynamicProperty() argument
1272 auto* dynamicProperties = ApplyResults() local
1336 auto* dynamicProperties = *Cast<const IPropertyHandle* const*>(&*componentBase + entry.propertyOffset); InitializeInitialDataComponent() local
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