Searched refs:dynamicEnv (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 507 auto& dynamicEnv = camera.environment; in FillCameraRenderEnvironment() local 508 dynamicEnv.indirectDiffuseFactor = Math::Vec4(0.0f, 0.0f, 0.0f, 0.0f); in FillCameraRenderEnvironment() 509 for (size_t idx = 0; idx < countof(dynamicEnv.shIndirectCoefficients); ++idx) { in FillCameraRenderEnvironment() 510 dynamicEnv.shIndirectCoefficients[idx] = Math::Vec4(0.0f, 0.0f, 0.0f, 0.0f); in FillCameraRenderEnvironment() 515 dynamicEnv.indirectDiffuseFactor = in FillCameraRenderEnvironment() 516 LerpVec4(dynamicEnv.indirectDiffuseFactor, env.indirectDiffuseFactor, blendFactor); in FillCameraRenderEnvironment() 517 for (size_t idx = 0; idx < countof(dynamicEnv.shIndirectCoefficients); ++idx) { in FillCameraRenderEnvironment() 518 dynamicEnv.shIndirectCoefficients[idx] = in FillCameraRenderEnvironment() 519 LerpVec4(dynamicEnv.shIndirectCoefficients[idx], env.shIndirectCoefficients[idx], blendFactor); in FillCameraRenderEnvironment()
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