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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp507 auto& dynamicEnv = camera.environment; in FillCameraRenderEnvironment() local
508 dynamicEnv.indirectDiffuseFactor = Math::Vec4(0.0f, 0.0f, 0.0f, 0.0f); in FillCameraRenderEnvironment()
509 for (size_t idx = 0; idx < countof(dynamicEnv.shIndirectCoefficients); ++idx) { in FillCameraRenderEnvironment()
510 dynamicEnv.shIndirectCoefficients[idx] = Math::Vec4(0.0f, 0.0f, 0.0f, 0.0f); in FillCameraRenderEnvironment()
515 dynamicEnv.indirectDiffuseFactor = in FillCameraRenderEnvironment()
516 LerpVec4(dynamicEnv.indirectDiffuseFactor, env.indirectDiffuseFactor, blendFactor); in FillCameraRenderEnvironment()
517 for (size_t idx = 0; idx < countof(dynamicEnv.shIndirectCoefficients); ++idx) { in FillCameraRenderEnvironment()
518 dynamicEnv.shIndirectCoefficients[idx] = in FillCameraRenderEnvironment()
519 LerpVec4(dynamicEnv.shIndirectCoefficients[idx], env.shIndirectCoefficients[idx], blendFactor); in FillCameraRenderEnvironment()

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