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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp427 auto dstMeshScale = transformManager->Get(targetEntity).scale; in CalculateScalingFactor() local
429 const auto dstSize = dstHeight * dstMeshScale.y; in CalculateScalingFactor()

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