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Searched refs:dsMaterial_ (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_preprocessor_system.h137 IRenderDataStoreDefaultMaterial* dsMaterial_ { nullptr };
H A Drender_preprocessor_system.cpp161 if (dsMaterial_) { in ~RenderPreprocessorSystem()
162 rdsMgr.Destroy(IRenderDataStoreDefaultMaterial::UID, dsMaterial_); in ~RenderPreprocessorSystem()
224 dsMaterial_ = CreateIfNeeded(manager, dsMaterial_, properties_.dataStoreMaterial); in SetDataStorePointers()
H A Drender_system.cpp1242 dsMaterial_ = in SetDataStorePointers()
1351 if (dsMaterial_ && dsCamera_ && dsLight_ && dsScene_) { in Update()
1352 dsMaterial_->Clear(); in Update()
1465 *dsMaterial_, materialEntity, renderSubmesh.drawCommand.instanceCount, mpd.duplicateMaterialInstances); in ProcessSubmesh()
1468 dsMaterial_->AddSubmesh(renderSubmesh); in ProcessSubmesh()
1489 const uint32_t meshIndex = dsMaterial_->AddMeshData(rmd); in ProcessMesh()
1498 skinIndex = dsMaterial_->AddSkinJointMatrices(jm, pjm); in ProcessMesh()
1594 dsMaterial_->AddMeshData(rmd);
1728 dsMaterial_->AddMeshData(rmd);
1733 AddSingleMaterial(*materialMgr_, *materialExtensionMgr_, *gpuHandleMgr_, *dsMaterial_,
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H A Drender_system.h225 IRenderDataStoreDefaultMaterial* dsMaterial_ = nullptr; member in final

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