Searched refs:dsMaterial_ (Results 1 - 4 of 4) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_preprocessor_system.h | 137 IRenderDataStoreDefaultMaterial* dsMaterial_ { nullptr };
|
H A D | render_preprocessor_system.cpp | 161 if (dsMaterial_) { in ~RenderPreprocessorSystem() 162 rdsMgr.Destroy(IRenderDataStoreDefaultMaterial::UID, dsMaterial_); in ~RenderPreprocessorSystem() 224 dsMaterial_ = CreateIfNeeded(manager, dsMaterial_, properties_.dataStoreMaterial); in SetDataStorePointers()
|
H A D | render_system.cpp | 1242 dsMaterial_ = in SetDataStorePointers() 1351 if (dsMaterial_ && dsCamera_ && dsLight_ && dsScene_) { in Update() 1352 dsMaterial_->Clear(); in Update() 1465 *dsMaterial_, materialEntity, renderSubmesh.drawCommand.instanceCount, mpd.duplicateMaterialInstances); in ProcessSubmesh() 1468 dsMaterial_->AddSubmesh(renderSubmesh); in ProcessSubmesh() 1489 const uint32_t meshIndex = dsMaterial_->AddMeshData(rmd); in ProcessMesh() 1498 skinIndex = dsMaterial_->AddSkinJointMatrices(jm, pjm); in ProcessMesh() 1594 dsMaterial_->AddMeshData(rmd); 1728 dsMaterial_->AddMeshData(rmd); 1733 AddSingleMaterial(*materialMgr_, *materialExtensionMgr_, *gpuHandleMgr_, *dsMaterial_, [all...] |
H A D | render_system.h | 225 IRenderDataStoreDefaultMaterial* dsMaterial_ = nullptr; member in final
|
Completed in 6 milliseconds