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Searched refs:drawCommand (Results 1 - 8 of 8) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_pipeline_binder.h178 virtual void SetDrawCommand(const DrawCommand& drawCommand) = 0;
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_pipeline_binder.h74 void SetDrawCommand(const DrawCommand& drawCommand) override;
H A Dshader_pipeline_binder.cpp567 void ShaderPipelineBinder::SetDrawCommand(const DrawCommand& drawCommand) in SetDrawCommand() argument
569 drawCommand_ = drawCommand; in SetDrawCommand()
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h285 RenderDrawCommand drawCommand; member
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp239 const auto& dc = currSubmesh.drawCommand; in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp376 const auto& dc = currSubmesh.drawCommand; in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp400 const auto& dc = currSubmesh.drawCommand; in RenderSubmeshes()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1449 renderSubmesh.drawCommand.vertexCount = submesh.vertexCount; in ProcessSubmesh()
1450 renderSubmesh.drawCommand.indexCount = submesh.indexCount; in ProcessSubmesh()
1452 renderSubmesh.drawCommand.instanceCount = submesh.instanceCount + mpd.batchInstanceCount; in ProcessSubmesh()
1465 *dsMaterial_, materialEntity, renderSubmesh.drawCommand.instanceCount, mpd.duplicateMaterialInstances); in ProcessSubmesh()

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