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Searched refs:dplat (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1511 const auto& dplat = static_cast<const GpuImagePlatformDataGL&>(image->GetPlatformData());
1513 if ((dplat.image || dplat.renderBuffer) && (!renderingToDefaultFbo_)) {
1517 if ((dplat.format == GL_DEPTH_COMPONENT) || (dplat.format == GL_DEPTH_STENCIL)) {
1522 if ((dplat.format == GL_STENCIL) || (dplat.format == GL_DEPTH_STENCIL)) {
1552 const auto& dplat = static_cast<const GpuImagePlatformDataGL&>(image->GetPlatformData()); in InvalidateColor() local
1553 if (dplat.image || dplat in InvalidateColor()
2605 auto& dplat = obj.image.image->GetPlatformData(); BindResources() local
2619 auto& dplat = obj.image.image->GetPlatformData(); BindResources() local
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H A Dnode_context_pool_manager_gles.cpp163 const GpuImagePlatformDataGL& dplat = static_cast<const GpuImagePlatformDataGL&>(image->GetPlatformData()); in HasStencil() local
164 return (dplat.format == GL_STENCIL_INDEX) || (dplat.format == GL_DEPTH_STENCIL); in HasStencil()
169 const GpuImagePlatformDataGL& dplat = static_cast<const GpuImagePlatformDataGL&>(image->GetPlatformData()); in HasDepth() local
170 return (dplat.format == GL_DEPTH_COMPONENT) || (dplat.format == GL_DEPTH_STENCIL); in HasDepth()

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